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Downtown LA: (public room)
The Downtown area has been the site of major renovations for the last twenty years or more. It contains one of the largest collections of convention hotels and conference centers of any city in the world, surrounded by tall towers of glass and steel. While it still retains some damage from the Devil's Night earthquake and riots, especially around the City Hall and downtown police precinct, law and order are still at least tenuously maintained. Police cruisers occasionally patrol the city streets and even deep at night, the sidewalks and streets can be found to be filled with people of all sorts. From the poor and the destitute, the violent gangbangers or the business man coming home from a late night meeting, all are known to populate the city streets at all hours of the day and night.

Downtown is a somewhat rough descriptor for a number of neighborhoods in the heart of Los Angeles. True "downtown" is the Central City neighborhood, but can be extended at times west to include most or all of Pico-Union, Westlake, Wilshire Center, Koreatown, and Mid-Wilshire, as well as portions of Chinatown and Echo Park.

In Downtown:
-California Club: (Camarilla room) - Westlake
Established in 1887, the California Club is the oldest social club in southern California. The club itself consists of both open and private dining rooms which are available to guests, and closed areas for members only including a gymnasium, several meeting rooms, and other private gathering areas.

Visitors and members are asked to adhere to the club's dress code (casual business in the day, formal business or better in the evenings) and maintain a common sense level of decorum. Members and other VIP's are allowed to "let their hair down" behind closed doors.

The California Club is a major Elysium for the Camarilla of Los Angeles; though they cannot enjoy the fine dining experience, all kindred recognized by the prince are welcomed. It can be found on the southern edge of the neighborhood of Westlake.

-The Orpheum: (public room/Camarilla controlled) - Pico-Union
Opened in 1926, the historic Orpheum Theatre of Los Angeles was originally a venue for the vaudeville acts within the greater Orpheum Circuit, Inc. franchise. Though its fame (and notoriety) faded in the mid-century, it saw a brief revival as a venue for live rock acts in the 60's and 70's, and struggled to stay above water. By 2006, the theatre's financial troubles were leading to bankruptcy and closure. Then in 2008, the doors opened again, as if a miracle had happened.

More like a deal with the devil. The undead are now the majority shareholders in the venue. Formal court is usually called to session from the central stage, and recognized Kindred are invited and welcome to socialize and put on their own salons and soirees underneath the gleaming baroque interiors.

-Kyonshi's Krypt: (public room/Vampire controlled) - Echo Park
Originally known as "Club Zombie" in the 90's, this nightclub made its name by catering to a kitschy sort of goth appeal, with plastic skeletons, fake cobwebs, and fog machines. Since then the venue has matured, taking on a much more sleek, polished appearance. Black and green marble and brass fittings combine with subtle, Asian-influenced horror-themed decor and shimmering lights to create an exotic environment. Throbbing music pulses through the club, and the dancers on the floor weave and writhe with it, as do the hired dancers on stages above the crowds.

The club's decor continues to the lower level, a heavy lacquered door guarded by a sturdy-looking bouncer. Below is a more... relaxed environment known as the Sepulcher, where the VIP's can lounge and see to business of their... particular sort. The rules are simple; no fighting, and no live feeding on the premises, and no use if Disciplines outside of the sepulcher.

Kyonshi's Krypt lies at the far southeast corner of the Echo Park neighborhood, on Bellevue Avenue. It's just north of the downtown district, a very short walk off of Sunset Boulevard, and a few blocks southwest of Dodger Stadium.

Kyonshi's crypt is a popular gathering place for Neonates and Running Monkeys of all political stripes, but is not a formally-recognized Elysium.

Little Tokyo: (public room/Kuei-jin controlled) - Central City
Home to the second-largest Japanese population outside of Japan, exceeded only by San Francisco, Little Tokyo is home to the City Market, a wholesale produce exchange founded by Japanese and Chinese growers in 1909, followed by the Flower Mart in 1914.

Today the area is host to the elegant, 21-story Otani Hotel and four shopping centers, all heavily damaged by the recent earthquake and undergoing renovation.

Of late, the population of Little Tokyo has actually increased, but despite the unrest that most areas have suffered as it becomes more crowded, Little Tokyo has actually become more stabalized as things fall into a steady order.

Little Tokyo is part of the Central City neighborhood at the heart of Downtown Los Angeles.

In Little Tokyo:

East LA: (public room)
East Los Angeles comprises the infamous "Barrios" of LA. The population of the area is almost exclusively Hispanic, about half of which are illegal immigrants who work for their relatives or in local shops and stores "under the table."

Like most of the inner city areas of Los Angeles, the gangs have a strong presence in the streets. Most of the activity in East LA comprises the drug families and agents of the cartels who operate out of Mexico and use the Barrios as a selling point to the average street customer.

Still, it's not all drugs and gangs. Among the bustling streets of East LA are a number of open-air markets composed of street vendors and wandering carts. The city also hosts numerous festivities in the style of the classic Hispanic culture and on those days the city comes to life with lights and music that bring an odd vibrance to the urban sprawl.

A vast majority of the population here is Latino or Hispanic; the area has a strong Jewish presence also, particularly in neighboring Boyle Heights, and there is a long history of a Jewish-Latino political block that has affected the city.

In East LA:
-Evergreen Cemetery: (public room/Wraith controlled)
Evergreen Cemetery is the oldest cemetery in the city. The mortal remains of many of LA's movers and shakers lie in state there. Rumors abound that a dark, shadowy figure watches over the cemetery after dark, keeping would-be vandals from disturbing the graves. Recently, even more rumors have begun to circulate of other strange occurrences within the gates of the cemetery and the inevitable results of those who dare to desecrate the sacred grounds of the tombs.

Evergreen Cemetery is actually not in East LA proper, but sits between East LA and the Downtown district in the neighborhood of Boyle Heights. Boyle Heights is commonly considered part of East LA, however.

Though rectangular in shape, the layout is on a slight diagonal, with East Cesar E Chavez Avenue on the north and E 1st St on the longer north and south boundaries and N Evergreen Ave and N Lorena St on the shorter west and east boundaries. Interestingly enough, from a symbolic standpoint at least, N Evergreen Avenue ends at the western corner, where it turns into S Evergreen Avenue, and N Lorena St runs only along the eastern boundary; at the south corner it becomes S Lorena St, and at the east corner it melds into E Cesar E Chavez Avenue.

Established on August 23, 1877, Evergreen is the oldest, and one of the largest, extant cemeteries in the city with over 300,000 interments. The section near 1st and Lorena streets was at one time a potter's field.

Evergreen has several prominent individuals of historical Southern California on its grounds. Many pioneers are interred here, names such as Bixby, Coulter, Hollenbeck, Lankershim, Van Nuys, and Workman. There are politicians, notably former Mayors of Los Angeles. The Garden of the Pines section of the cemetery is a memorial to Japanese Issei pioneers.

Evergreen is notable for never having banned African-Americans from being buried at the cemetery and has sections for Armenians, Japanese, early white settlers, and a large section of Mexican graves. As such, Evergreen boasts a rich diversity of wraiths from many different heritages.

However, until the Civil Rights era, racism barred the Chinese from burying their dead in most cemeteries including Evergreen. Before 1922 and the founding of the Chinese Cemetery, the only place that allowed burial of Chinese persons was the city's potter's field, and even there they were forced to pay where others were not.

The Chinese community was allowed to utilize a corner of the potter's field and soon after erected a shrine in September 1888. Evergreen left the shrine in place when it purchased the potter's field from the county in 1964 and let it fall into disrepair over the years. The shrine and the land under it were eventually purchased by the Chinese Historical Society of Southern California in 1992 and restored soon after. It is now a registered historic monument

By the time the county took ownership of the potter's field in 1917, it was clear it was running out of space. The Chinese community responded by purchasing land and opening the Chinese Cemetery. The county used the founding of the Chinese Cemetery as an opportunity to extend the useful life of the potter's field. Norman Martin, Superintendent for the County Department of Charities, wrote a letter to Chan Kai Sing, Secretary of the Chinese Chamber of Commerce. In the letter, dated June 19, 1923, Martin wrote:

"Recently your people established a new Chinese cemetery on East 1st Street, and it would be highly desirable if the bodies buried in the county cemetery could be transferred to your new location," he said.

The letter said there were 902 Chinese buried at the site. Despite acknowledging that each grave cost the Chinese US$10, Martin said he wanted the chamber to move the remains to the Chinese Cemetery and offered $2 per body as compensation. "The idea being that you would move all of the bodies as fast as practicable."

During the summer of 2005, the Los Angeles County Metropolitan Transportation Authority Metro construction workers widening First Street for the LACMTA Gold Line light rail extension uncovered the skeletal remains of 174 people buried near the south side of the Los Angeles County Crematorium, adjacent to Evergreen Cemetery. Archaeologists working for the agency determined that the excavation site was likely the Chinese section of the potter's field. The majority of the remains were Asian males found along with rice bowls, jade bracelets, Chinese burial bricks, Asian coins and opium pipes. Ironically, the remains were re-buried inside Evergreen Cemetery, near the Chinese Shrine. A memorial to those forgotten souls was dedicated on March 7, 2010.

These events have lead to a strong presence in Chinese wraiths in the area. Many survivors from the Great Leap Outward have joined these locals and patrol Evergreen regularly to keep it safe, particularly their section.

-Cavalry Cemetery and Home of Peace Memorial Park: (no room/Wraith controlled)
Calvary Cemetery is a major Roman Catholic cemetery run by the Archdiocese of Los Angeles in the community of East Los Angeles. It is also called New Calvary Cemetery beacuse it succeeded the original Calvary Cemetery over on North Broadway, over which Cathedral High School was built. Despite being a replacement for the original, it is still quite old, founded in 1896.

It finds itself in good company: to the south are a quartet of Jewish cemeteries. The oldest, Home of Peace Memorial Park, is also a a replacement for another older cemetery that originally stood alongside the first Calvary Cemetery. Home of Peace Memorial Park was founded in 1901, Mount Zion Cemetery in 1916, Beth Israel Cemetery in 1907, and Agudath Achim Cemetery in 1919.

As successors to two of the earliest cemeteries, Calvary and Home of Peace both became the final resting places for some of the area's earliest settlers. As such, a number of elder wraiths still have strong bonds with these cemeteries.

South Central LA: (public room)
South Central is the famous "hood" of music and movies. Once predominantly African-American, in recent decades the Hispanic population has overtaken them in many, and now accounts for a majority. Most live in an area of increasing poverty and decreasing opportunity, though there are some gentrified patches, and despite what is seen in film there are other ethnicities, if in small numbers.

For reasons that baffle local seismologists, South Central was the epicenter of the Devil's Night quake, causing tremendous devastation that was further exacerbated by waves of rioters and vandals.

Some places of South Central have very little left standing, making it a surreal landscape of ruined houses ringed by torn chain link fences and abandoned cars. Other areas of the city have been rebuilt, but the construction was clearly rushed.

Both the Penumbra and Shadowlands around South Central are particularly dangerous areas. Spirits and wraiths carry on turf wars that echo the agonies of the living, and in the Shadowlands in particular it is widely believed that something darker lurks here. Many of the gangs also have supernatural backing or participation, creating an even more vicious web of violence.

Though historically thought of as African-American, South Central has actually gone through shifts in population. It began as predominantly Caucasian, transitioned to largely African-American in the 40s and 50s, and then shifted again in the 90s; now it is largely Hispanic, with only about a third African-American in most areas, and a smattering of other races.

In South Central:
-il Noir: (public room/Mage controlled)
Il Noir is a small, out of the way building. Everything within it seems to be a celebration of death and the dead. Old Dia de los Meurtos decorations hang in the windows, filtering the light from outside through colored paper in the shapes of skulls and flowers. In one corner of the room, a coffin leans up against the wall, a plaster skeleton laying in it with arms crossed over its chest. Pictures hang on the wall, but all the eyes in the portraits are closed as if the people pictured are dead. One wall of the main dining area has been left available for the patrons to add their own graffiti to it, letting people leave their mark upon the establishment.

Though lights shine dimly above, most of the lighting in the establishment comes from candles lit at the tables. Couches are mixed in with the tables, providing more comfortable seating for patrons who wish it. Finally, a single, small stage rests in one corner, a lone microphone standing in the middle of it, to be used should a patron feel compelled to lay her soul bare.

There is a back room to the coffee shop, however, that only mages are told about. Through a door next to the counter marked "By Invitation Only" is a secret meeting place for the magically inclined. In the back, the "goth" decor gives way to something more "gothic." Dark wood paneling covers the walls and the tables are lit with oil lamps on each of the tables. High backed chairs surround the tables in the middle of the floor and booths along the walls are partially concealed by half curtains which cast dark shadows. Gargoyles perch in the corners of the room and pictures of ancient vistas hang proudly on the walls.

-Watts: (public room/Ratkin controlled/NO WRAITHS)
Famous for the 1965 Watts riots and the Watts Towers sculpture (also known as the Towers of Simon Rodia or Nuestro Pueblo), Watts is a vibrant, densely-packed neighborhood in the far southeastern corner of South Central Los Angeles. Unlike some portions of South Central, the historic presence of street gangs is dwindling in Watts. Watts has been a shifting community; it began as largely European in population, then shifted to African-American in the 1940s, and began to change again in the 1980s as black families left and hispanic ones moved in, largely from Mexico and Central America. The 1992 riots sped up this shift, and it is now predominantly Hispanic (61.6%), with particularly large Mexican and Salvadoran populations, but still retains a sizable African-American community (37.1%).

Watts was once as plagued as much of the rest of South Central by gang violence, rising swiftly in the 70s and continuing until today. Finally, on April 26th, 1992, four of Watts' most influential gangs, the Watts Cirkle City Piru , Grape Street Watts Crips, Bounty Hunter Watts Bloods, and PJ Watts Crips, formed a Peace Treaty agreement. This pact has endured and continues to influence life in Watts to date, with colors and territory having little to do with gang-related crime.

Unfortunately, violent crime is still very much a problem, though, with much of it related to the trafficking of drugs. Neighborhood leaders have begun a strategy to overcome Watts's reputation as a violence-prone and impoverished area. Special promotion has been given to the museums and art galleries in the area surrounding Watts Towers at 1765 East 107th Street, near the Imperial Highway and suburb of Lynwood. This sculptural and architectural landmark has attracted many artists and professionals to the area. I Build the Tower, a feature-length documentary film about the Watts Towers and their creator, Simon Rodia, provides a history of Watts from the 1920s to the present and a record of the activities of the Watts Towers Arts Center. Watts is one of several Los Angeles neighborhoods with a high concentration of convicted felons.

Imperial Court of the Nickerson Gardens Tribe
Caern: An abandoned train depot in Watts
Level: 4
Gauntlet: 2
Type: Rage
Totem: The Rat God
Structure: Is the "home base" of the Rat Race Plague. Visitors should prepare accordingly.

On a wedge of land between the Pacific electric Tracks, Wilmington Avenue, and East 112th street there stand a number of battered, rusted sheet-metal buildings, barely visible above the tall, chain-link fence. That fence itself is a thing of local legend, eleven feet tall, topped with barbed wire, and reinforced with sheet metal welded to the poles. It's known to be a gang hangout, and a chop shop from the frequent sounds of trashed metal and gunshots. The only entrance is a gate on 112th, only rarely opened. If anyone has trespassed on the other side of the fence, they haven't made it back out to tell the story of what goes on in there.

Within this fortress of urban decay is an assemblage of tin shack buildings and old steel shipping crates, derelicts from the days of a train depot. Here the Ratkin live, breed, fight, and plot, welcoming visitors from all across the nation who come to pay homage to the Rat God. The ground is dusty and weedy, save for where it's paved in ancient, sun-eroded asphalt, and the din of radios, voices, weapons and metalworking fill the hot air. Even the calmest visitor feels the urge to unleash their inner beasts within the confines of this place. Is it any wonder that the surrounding neighborhoods have seen some of the bloodiest violence since Devil's Night?

Watts Necropolis
The city of Watts, smolders within Southern Los Angeles like a glittering soul crystal. It shines within the rage, desperation, and revolutionary defiance that has ensured that it is starkly represented in the Shadow Lands of LA. The neighborhood of Watts has been cordoned off by piles of concertina wire, relic fences and walls, although if this was done by the Legions or the citizens of Watts themselves is any ones guess. For many years, the free wraiths of Watts have upheld a siege mentality towards all outsiders. Only the recently, has one outsider been allowed within the confines of this mini Necropolis. Allen Cooper was permitted access although what transpired between him and those inside is anyone's guess.

In game terms, this room is presently off limits for any confined to the Shadowlands without an ST presence.

Hollywood: (public room)
Hollywood is best known as the birthplace of the studio system for the movie industry, but those days have long since past. What remains is a community that dwells in the memories of illusions from days gone by. Houses in the Hollywood Hills still command millions of dollars but the neighborhoods they stare down on have gone to seed. This is primarily a Hispanic neighborhood and prime grounds for gang recruitment. This poverty makes Hollywood an epicenter for the riots of Devil's Night, and much of the area still lies in ruins even now. By night, the gangs seem to multiply, and the city carries an air of political unrest, though few people seem to really be able to identify just what issues are causing the disquiet.

Hollywood itself is distinct from the city of West Hollywood and neighborhood of North Hollywood, often referred to as WeHo and NoHo respectively. West Hollywood is a small, independent city, home to the famous Sunset Strip as well as one of the most prominent gay villages in the United States. It is surrounded by the city of Beverly Hills on the west and the Los Angeles Neighborhoods of Hollywood Hills on the north, Hollywood on the east, the Fairfax District on the southeast, and Beverly Grove on the southwest.

North Hollywood is NOT connected directly to Hollywood, being separated by other parts of the San Fernando Valley and the Hollywood Hills. A lot of the entertainment industry has spilled over into this area.

-The Playhouse: (public room/Bone Gnawer and Glasswalker controlled)

The Playhouse is a club that opened up in Hollywood in mid-May of 2017. It quickly became well known in the local scene for racous parties and a sort of neutral territory for many of the city's gang leaders. How this neutrality has been enforced thus far is credited to the club's owner, Ms. Sharp, as well as the large and well-armed security personnel who guard the club around the clock.

The club itself caters to the nightclub scene, exclusive parties, and both local and national music acts. The building itself isn't large, but its location makes it a prime piece of real estate. It swiftly made waves as one of the more intimate venues due to its size, and even more known for the intense parties thrown there.

Unbeknownst to most, the basement levels of the club has been retrofitted to function as a barracks of sorts. Beds, food, and other supplies for daily living are stored there on two levels. The beds are open to any kin or garou that require a temp controlled and dry place to sleep, recover, etc.

There is a back entrance via a well obscured alleyway that allows admittance to those that know of it. It is guarded by club security at all times, as well as a robust security system, making the two levels of the basement ideal for private interactions among the urban tribes. Access to the club from this level is secured by two armored doorways to prevent unintentional interactions.

There is also rumor of an underground entrance via the famous Los Angeles storm drain system, but its true location is known only by the Bone Gnawers.

-An Abandoned Garage: (Changeling room)
The garage is off the beaten path in one of the more forgotten neighborhoods at the edge of West Hollywood, and takes up a large chunk of a block, anchored around the main garage in the southwest corner.

Surrounded by a tall chain link fence topped with barbed wire, the lot has two entrances; the south one for customers, and the west one for the wreckers. A tall sign stands beside the customer entrance, but the panels that should bear a name have long been gone, revealing the ugly broken framework beneath. There is no replacement sign anywhere; those who find the garage and its inhabitants do so by word of mouth.

The main garage is a big building, with six bays for cars on the south side and four on the north, and a large area between chuck full of equipment, tools, and various strange contraptions and smaller vehicles. Even more are crammed into the rafters. Each bay has its own roll-up door associated with it. There's another door on the north side, west of the four, and a door on the west south side for the office, and two doors on the south west side, one for the office, one for the garage. The customer parking lot is out front to the south.

To the southeast are three big garages for the wreckers and other work. Farther east are eight smaller garages in rows of two. North of the garages on the far east side are three great cylindrical tanks that curl around to a trio of sheds, then a big equipment garage outside of which more wreckers are often parked. To the west are a series of sheds going up to the fence. Between this arc of buildings and the main garage is parking for all manner of vehicles, and there's a large junk pile way off in the northeast corner of the property.

The office is virtually never used, with both the waiting area and section behind the counter badly neglected. Beyond is a large break room and kitchen, though, that has been well maintained and upgraded, with a storage room and small bathroom attached.

A door connects the office and garage on the southeast wall. Adjacent to the corner created where the break room juts away from the wall of the office is a nest of sorts, heavy shelves placed to form a square with an opening facing the center of the garage. The are packed full of computer equipment, both mundane and magical, from many nations, as well as books, gadgets, comforts such as a small microwave and mini-fridge, and many other odds and ends. A thick layer of blankets, comforters, and pillows makes it quite comfortable for the one using any of the many keyboards, mice, or styluses.

In the far southeast car bay is the Hot Rod, a perennial project that never seems done. Often there are a few street racers being worked on, as well as various odd vehicles. A second bathroom is along the wall in the northwest, sharing a wall with the bathroom in the break room, and beyond is a small hall leading to the north door and stairs going down into the basement.

The largest room in the basement is the magazine maze; towering stacks of technical, automotive, and scientific magazine in over two dozen languages, often shifted about and difficult for any sane person to navigate. There are three entrances to the backwards L of a hallway, with two store rooms to the southwest, an old locker room, the "special" workshop to the southeast, the boiler room north of there (and heavily guarded), and a big private bathroom.

The bathroom deserves special notice, as it is immense, with four sinks, a gigantic claw-footed tub, and a bizarre framework of pipes around the shower area; a curtain may be drawn using devices, and there are not two but nearly a dozen taps, for everything from salt water to motor oil. The bizarre cage-like structure of pipes is full of nooks and crannies where items can be removed from, or one can hold onto for various reasons.

The Lot

The Garage

In North Hollywood:
-al-Marsi's Cafe: (public room/Bastet controlled)
This Egyptian cafe opened fairy recently (2007) to cater to the burgeoning Middle Eastern and Iranian populations in North Hollywood. Located off Magnolia Blvd, just East of the North Hollywood Park, this spacious building is noted more for atmosphere than cuisine. The outside is rather nondescript, a red brickwork facade, the awning over the corner entrance declaring the name of the establishment, and a whiteboard daily specials menu in the window. Curtained and tinted windows rest in arabesque settings, offering a hint of what lay inside without actually revealing.

Visitors inside are greeted first by the scent of sweet tobacco smoke, coffee, and garlicky foods. Some find it overpowering, others compelling. The soft lighting and thin haze of smoke give the interior a hazy, dreamlike quality, and the filigreed wood decor, the rich carpets, and the curtained booths only add to this sensation. A small company of waiters ferry food and fresh coffee about; they may not always get the order just right, but if they don't, it's on the house.

There are three options for seating; visitors may take one of the smaller tables out front, where the cafe's regulars sip their thick coffee and engage in the talk of the day. The curtained booths are well-cushioned and offer a comfortable dining experience for a full party, while further in, just before the kitchen is the hookah bar, where five glass-and-brass shishas wait, their patrons exhaling scented smoke as they discuss quieter matters over cups of scalding tea.

Unfortunately atmosphere isn't everything; competition from more family-friendly dining establishments has left al-Masri's in a constant state of "just getting by." The food is authentic and good, but doesn't always suit the refined palates of many Los Angelinos. More traditional members of the community look askance at the fact that the cafe obliges its customers with several varieties of beer and wine, and the hookah bar and occasional dace performances don't help, either. Even so, al-Masri's stays afloat.

Al-Masri's regular clientele have a reputation for being a little... eccentric, strange even, and represent the bountiful diversity of Los Angeles itself. The reasons for this aren't just the apple mu'assel and mellow oud music; the owner of al-Masris is, in fact, kinfolk to the Bubasti tribe, and has opened his establishment as a place for the Nine Tribes to gather in a peaceful place and discuss in comfort. Other, stranger denizens of the night are not unwelcome, but nor are they especially encouraged; vampires don't tend to buy much shish kafta, after all.

The owner lives upstairs, and rumor holds that there are is more going on behind the scenes. Tales tell of secret gambling dens upstairs and hidden passages below, remnants of the old prohibition day speakeasies. While most patrons are uncertain if any of these legends are true, they certainly add to the overall mystique of the restaurant.

Westwood: (public area, no room)
In Westwood:
-Tehrangeles (Persian Square): (public room/Changeling controlled)
Also known as Tehrangeles, Persian Hill, or Persian Square (the official LA name for the area now), this neighborhood is centered around the stretch of Westwood Boulevard between Pico Boulevard and the UCLA campus. It is the focal point for a sizable Iranian-American population in Los Angeles, estimated to be as large as seven to eight hundred thousand. Though that population has spread throughout the region as it has grown, with other large neighborhoods in Woodland Hills, Encino, Beverly Hills, the San Fernando Valley, Irvine, the Coachella Valley, and San Diego, this community's roots began in Little Persia.

A bustling faerie market can be found here, just out of sight from the mundane world. Stores harbor extra showrooms and niches, forgotten alleys lead to courtyards, and a whole magical bazaar is tucked away. Eshu are the most numerous, as both residents and visitors, but Boggan, Nocker, and Satyr artisans abound, as do Pooka, Piskies, and even a growing number of Clurichauns. This last might surprise many, but the Eshu who rule here seem to welcome them openly, and the Clurichauns have responded.

Persian Square is also the seat of Count Cambyses, who rules the County of High Hills from a grand palace hidden within the Persian Square Bazaar. He is an Eshu of startling visage, with eyes that shine like the sun and a handsomeness to easily rival the Sidhe. The Count prefers to style himself Sirdar, a rough equivalent to his title in old Persian, and is greatly respected by Eshu for hundreds of miles around. Many of the Sidhe regard him with uncertainty; some even whisper that he is a sign of things to come, and that eventually all commoner nobles will follow his route and become more like the Sidhe. Only the Eshu know the truth.

It is no surprise that this county is also home to Caer Angeles, High King David Ardry's home when he visits Pacifica. It stands near the eastern end of Wilshire Boulevard's trek through Westwood. The winding two-mile section between Caer Angeles and West Village is dominated by residential high-rises and variously known as the Millionaire's Mile, the Golden Mile, or the Wilshire Corridor, with Persian Square lying to the west of it. The surrounding county also contains many of the area's most famous homes (and residents), as well as harboring the Getty Center and Villa and the campus of UCLA. The Los Angeles neighborhoods of Pacifica Palisades, Brentwood, Bel-Air, Beverly Crest, Sherman Oaks, Westwood, Sawtelle, Encino, and Tarzana, as well as the city of Beverly Hills, fall within its borders.

Tehrangeles, and Los Angeles in general, boasts the largest number of Iranian Jews in the US; most live in nearby Beverly Hills but work in Tehrangeles. In fact, since 1990 the majority of Iranians in Beverly Hills are Jewish.

-UCLA: (Public room)
The University of California, Los Angeles (UCLA) is a public research university in the Westwood district of Los Angeles. It became the Southern Branch of the University of California in 1919, making it the second-oldest undergraduate campus of the ten-campus University of California system. It offers 337 undergraduate and graduate degree programs in a wide range of disciplines. UCLA enrolls about 31,000 undergraduate and 13,000 graduate students, and had 119,000 applicants for Fall 2016, including transfer applicants, the most applicants for any American university.

It is easily one of the best-known public universities in the world, considered to be the #1 public university in the United States (in a tie with its sister campus in Berkeley). It also has a storied history in the sports world: UCLA student-athletes compete as the Bruins in the Pac-12 Conference, where they have won 126 national championships, including 114 NCAA team championships, more than any other university except Stanford. UCLA student-athletes, coaches and staff have won 251 Olympic medals: 126 gold, 65 silver and 60 bronze. UCLA student-athletes have competed in every Olympics since 1920 with one exception (1924), and have won a gold medal in every Olympics that the United States participated in since 1932.

Located on a sprawling campus just north of the Persian Square district in Westwood, UCLA is a vibrant location for both humans and supernaturals in Los Angeles, and no one group can hope to claim it. It also has a long history in film, frequently used as the shooting sight in hundreds of Hollywood films.

As a research university, numerous students, alumni, and researchers pursue research in a dizzying array of fields, backed by myriad grants both private and public.

Pasadena: (public room/Mage controlled)
Pasadena is a bustling, middle-class suburb. A newly finished mall permits people to avoid the evils of freeway travel and inflated costs, and an influx of college students has caused an increase in the night life. Pasadena is built practically on the San Andreas Fault, and as such usually suffers the worst in earthquakes, but paradoxically suffered only minor damage from the Devil's Night quake. The area did suffer a large amount of property damage during the riots that followed, however, and the community has since formed a well-organized - and aggressive - citizen's watch.

Pasadena's population is just over half white, with a sizable number of those being of Hispanic origin. It also boasts significant Hispanic, African-American, and Asian-American populations, for a very broad heritage.

In Pasadena:
-Huntington Library: (Mage room)
The Huntington Library is a combination botanical garden/museum/library, and until recently was closed since the Devil's Night riots. After finally reopening, a part of the library was closed off to the public, but considering the damage that was caused during the earthquake and riots, no one has questioned this. The gardens hosted by the Library include the Shakespeare, Palm, Herb, Desert, Zen, Rose, Australian, Subtropical, Camellia, a lily pond, and, of course, an orange grove. The library houses one of the world's great collections of rare books and manuscripts including a Gutenberg Bible, the Ellesmere Chaucer and Ben Franklin's handwritten autobiography. The art gallery contains 18th-century British and European paintings, rare tapestries, porcelains, miniatures, sculpture and furniture. It's no surprise that the Mages call this place home and get access to the hidden resources in the closed off wing.

-Windsor Estate: (public room/Wraith controlled)
The Windsor Home Estates remains one of the most popular sites for young men to test their courage and frat houses to test their pledges on Halloween night because of local lore involving bizarre hauntings and a string of gruesome murders in the old mansion.

The crimes were never solved, but since then two tragic accidents have claimed the lives of curiosity seekers. Both involved healthy young men slipping over a banister and falling to their deaths. In the second case the accident was witnessed by several friends who swear the youth was picked up by an invisible force and thrown over the rail.

The sprawling manse and the surrounding 100 acres have been open to the public until recently. Having been bought up by an Eastern European dilettante for heretofore undisclosed reasons The sale came as a shock to the community, given the homes local status as a city landmark. A string of disappearances has occurred on or about the Windsor Home Estates and the only soul living on the ground constantly is the caretaker: Claus Johanesburg.

The disappearances aren’t just occurring on one side of the Shroud either...

Chinatown: (public room/YotL controlled)
Chinatown took shape in the rundown areas northeast of the city center in the late 1800s. Now more than one-fifth of the Chinese people in the U.S. live in Los Angeles County. The region suffered severe damage during the Devil's Night riots, but the notably insular residents have been in the process of quietly rebuilding the ruined shops and restaurants. Recently a new influx of immigrants has come to the area, and their efforts have jumpstarted the rebuilding process, but many areas still maintain notable damage.

In Chinatown:
-Hop Louie: (public room/Kuei-jin controlled)
The Golden Pagoda was built in 1941, perhaps the last major landmark to go up in the New Chinatown Central Plaza. It rapidly became perhaps the most recognizable Chinese restaurant in Los Angeles, and has been seen in numerous movies. Though it has changed hands, and names, several times down through the years, it has endured. Today it is Hop Louie, also called the Jade Pagoda.

Vibrant, kitschy, and colorful, stepping into Hop Louie is like stepping back into the 1930s. This is undoubtedly what draws its majority owner, the former gangster Fun Toy, to it. The infamous Thrashing Dragon can often be found here, as can various members of his wu, and other Kuei-jin as well as Hsien and Hengeyokai, have come to favor its curious charm and expansive menu.

-The Nameless Temple: (Mage room)
The temple is surrounded by a low, stone wall which hides the insides from sight. Most passerby do not question this wall and simply move on. But there is a small gate to one side which allows entry. Most simply pass it by, but those who are welcome find the gate standing open and inviting.

Once inside the gate, the visitor is greeted by a small, but intricately maintained garden. Plants flower and bloom along a stone path that winds from the gate toward a small stone temple. To either side of the wall, smaller buildings can be found, many of these serving to hold the food and other supplies of the area. Large patches of sand are intricately detailed and maintained by the monks who live here.

As for the temple itself, it is a simple affair. A single large room, filled with the smell of incense and golden statues which glisten in the faint fire light in the room, serves as the central meeting point of the temple. Large mats and padded cushions provide ample seating for those who wish to sit and enjoy the company of others. A single dias rises above the front of the room with a simple straw mat laid out for Huang Xiao-ping to sit upon when he joins the others.

Among the other rooms are a kitchen for the monks to prepare meals and rooms for denizens of the temple to sleep and stay. The rooms are rather spartan in supplies, though recent Li Hai arrivals have helped to provide more modern amenities to the temple. Running water is only available in a single community bathroom the Li Hai arranged to be built, but electricity has been run to each of the rooms for those who wish to make use of it.

Koreatown: (public room/Hsien controlled)
Koreatown first became "Koreatown" starting in the 1960's when the US eased immigration restrictions from East Asia. The influx of immigrants from Korea revitalized the Wilshire Center after decades of decentralization and gave it its current character, which has been described as "Seoul in miniature."

The town saw a few major upheavals, and suffered the majority of the violence during the 1992 riots. The residents undertook an incredible effort to rebuild bigger and better than ever, standing as an inspiration to the rest of the city.

Amazingly it seemed to go unscathed compared to other parts of Los Angeles during the Devil's Night quake, and its rapid revitalization has been an inspiration to many other quarters of the city

Today Koreatown is a glittering, well-kept section of the city, and has the highest concentration of nightclubs, restaurants, and other nighttime entertainments of any district in Los Angeles. The streets are lit by neon and LED signage, and a constant bustle of college students, street vendors, workers, and nightlifers travel the pavement in this vibrant, upscale portion of inner Los Angeles. It is no coincidence that it is also home to the strongest court of Hsien this side of the Pacific Ocean.

Though the Hsien are the strongest element here, they are not the only one. Kuei-jin and Hengeyokai influences can also be found if one knows where to look...

In Koreatown:
-The Eternal Hibiscus: (Hsien room)
The Eternal Hibiscus Hotel was established in 1993, during the rebuilding of Koreatown after the terrible destruction of the Rodney King riots. It is a reference to the national flower of Korea, and its people's will to endure.

The Eternal Hibiscus literally rose from the ashes of the 1992 riots, built over the burnt husks of a number of destroyed businesses. Twelve stories tall, it is shaped like a terraced trapezoid, on all sides, blending modern and ancient architecture with its eastern balconies and decorations and western construction. The floors are labeled by the signs of the Korean zodiac, the cycle beginning at the bottom and traveling upward. Signs and buttons are all marked as such. The decor of the hotel embraces Korean culture, each floor done in colors and materials appropriate to its animal, with classical Korean art again merging with modern conveniences and forms. The floors, in order, are: Rat (lobby, restaurants, showroom), Ox (Ox Ballroom, conference rooms), Tiger (discount rooms), Rabbit (discount rooms), Dragon (normal rooms and Dragon Ballroom), Snake (normal rooms), Horse (normal rooms), Goat (normal rooms), Monkey (normal rooms, and Monkey Ballroom), Rooster (suites), Dog (suites), and Pig (penthouse).

Here the Purple Mandarin holds Court. Many Hsien live or work in the hotel, and it is known among other shen that to transgress in the Eternal Hibiscus is to effectively commit suicide.

The neighborhood around the Eternal Hibiscus is upscale and pleasant, with several clubs, restaurants, theaters, stores, and other attractions.

-Shrine: (public room/Kuei-jin controlled)
The bougiest (and best) karaoke bar in town is a bit complicated to find. Once you've arrived at West Sixth Street and Virgil Avenue, a sign that says "Grand Spa" indicates you're in the right place. Go past the makeshift night market -- where you might find two older men selling fruit -- and a stairwell will lead you underground. You've arrived at Shrine, whose Egyptian-themed interior makes for an exotic feel. Regulars are drawn to the wild atmosphere, eclectic song selection and tasty Korean dishes. It's a great venue for parties of up to 30 people, as customers get private rooms. It's not cheap -- on Friday and Saturday nights, groups must order bottle service, along with food -- but it's an absolutely stellar scenario in which to sing your heart out.

Shrine is also a popular night spot for the city's Anarchs and Running Monkeys, particularly members of the Green and Golden Courts. It is known to be under the protection of Roh Ju-yung, Thrashing Dragon Baron of Koreatown and Little Seoul.

Burbank: (public room)
This suburb contains some of the busiest movie studios in the world, including Universal and Walt Disney Studios, surrounded by a largely bedroom community for Angelinos working in the studios and downtown.

Recently, however, the streets of Burbank have become a little more dangerous. The crime rate has gone up and the nights are no longer considered to be as safe as they once might have been. People whisper of things moving in shadows and of strange, inhuman figures seen on rooftops. A town where so many movies of horror and suffering have been made is seeming to become a little more horrifying itself.

Long Beach: (public room)
Long Beach is the home of the manufacturing industry in Los Angeles. Located 20 miles south of Downtown, the coastal environment provides one of the largest commercial ports on the West Coast. It hosts a naval base, numerous docks and shipyards and (due to the oil off the coast of Long Beach) numerous oil refineries and drilling operations.

Away from the coast, Long Beach serves as the main manufacturer of aircraft and car parts as well as electronic and audiovisual equipment. It is also home to headquarters for corporations including Epson America, Molina Healthcare, and SCAN Health Plan. Long Beach has grown with the development of high-technology and aerospace industries in the area.

If there is any place in Los Angeles which might be considered a technological Mecca, it would be the coastal city of Long Beach.

Beverly Hills: (Public room/Demon controlled)
Though the Los Angeles area has many affluent neighborhoods, Beverly Hills is easily one of the best known. An independent city surrounded by Los Angeles to the west, north, and south and by West Hollywood to the east, it is often referred to as "90210", one of its primary ZIP codes made famous by a certain well-known 90s drama. It has long been home to many actors and celebrities throughout the 20th century, up into today. The city includes the Rodeo Drive shopping district and the Beverly Hills Oil Field.

In Long Beach:
-The Pendleton Foundation: (Mage room)
From the outside, the Pendleton Foundation is small, squat and unassuming. The windows of the building are screened off and glazed over, preventing any view from outside and the is surrounded by a large chain link fence with rows of razor wire along the top. Digital security cards allow entry through the gate, but thanks to Verditius magics, these cards are more than simply keys and will only work when held by a certain person. Members of the chantry are granted these cards and other members of chantries that are part of the Unity Council may be granted temporary passes that serve the same function for a set period of time.

Once inside the gate, and through the front door (using the same swipe card as a redundant security precaution), the squat, exterior facade is revealed to be just that, false. Inside the building, the walls are shining glass panels which line the hallways that runs through the upper floors of the facility. To either side on all floors, science labs where Etherites and Verditius build their robotics and work on other experiments can be seen. This open observation allows for anyone to walk through and see the wonders that science can provide to those who are willing to work for it.

At the end of the hallway on the first floor, a single elevator leads down to the two floors below. The upper basement serves as the dormitory area of the chantry. Here, rooms which hold the best modern comforts that money can buy can be found where the scientists can make themselves at home. The cold, sterile environment may disturb some of the more mystic mages who might have cause to visit, but for the Etherites, the sterile environment is comfortable. And for those Adepts and Verditius who do not like it, they are welcome to stay below.

The lower sub-basement is the true heart of the Pendleton Foundation. The large hallway runs the length of the sub-basement with rows of metal panels to either side. Windows in those panels open up to small rooms with monitors and life-sign indicators displaying their results on the walls. In the center of each room is a large comfortable chair with a visor and skin sensors which can be attached to whoever sits in the chair. Life support systems are also hooked to the user. These VR rigs form the true heart of Pendleton and allow the magi access to the Digital Web.

Torrance: (public room/Anarch controlled)
To the south of Los Angeles and just west of Long Beach, is the suburb of Torrance. Hosting a large collection of industries focusing on the production of such things as plastics, electronics, aluminum and other large business. The district prides itself on balancing the industrial and the residential, but don't let that fool you. Torrance's night life seethes with activity as violence seems to spark at a moment's notice. A number of open murder cases are on file at the Torrance police precinct and most likely they'll continue to remain open and unsolved.

In Torrance:
-The Last Round Bar: (Anarch room)
The Last Round - Nestled into the seedier side of Torrance, this saloon-style tavern has a reputation among the locals as a rough and rowdy place where hte cops never seem to visit anymore. Rows of motorcycles are usually parked on hte cracked asphalt outside, and a crowd of tough sorts is usually taking a smoke on the front deck.

The interior of the bar is about what you would expect; weathered hardwood panels and floor, a well-polished bar with a wide selection of alcohol, five pool tables (almost all in use) and a yellowed American Flag hanging over the abused-looking jukebox. A set of rickety stairs leads up to a half-floor and several tables, most wreathed in lingering smoke from previous patrons.

This is the home of the Torrance Anarchs; known Anarchs are welcome, others enter at their own discretion.

Venice: (public room)
Originally founded by Abbot Kinney, a native of New Jersey who had to move west for his health, the city was designed around a 15-mile network of canals based on those in Venice, Italy. Unfortunately, in 1930 many of those canals were filled in, but some remain in a memorial to Mr. Kinney's artistic vision. Venice Beach is a laid back community of aging hippies, unemployed actors and beach bums, famous for its bikini-clad bikers and rollerskaters.

Venice is most popular with the European visitors because of its Old World appeal. What's more, many of the more traditional Kindred and Changelings of Los Angeles have found it an ideal place to hide from the world. Among the fae this is part of the quiet realm of Lord Thierry Alain Chevalier, Count of Land's End. The Downtown part of Venice, full of nightclubs, theaters and other hot spots for the local night life, provide ample places to find thralls and followers. The local beaches and the proximity to LAX, also make this an ideal location to serve as an opening to manipulate transportation in and out of the city

In Venice:
Amaranth Club and Cafe: (public room/Demon controlled)
Amaranth is a new hotspot in the Venice night and day scene. A very large building that seems only one floor at first but to those that know it knows that it is more then what it seems. In the front of the large brick building is a dark wood interior of the coffeehouse that it is by day. When one walks in the first thing they see is the large dark wood counter. The seating is simple with simple tables and chairs with a variety of coffee selections for every customer to choose from. Besides the coffee there are various sweets one can purchase from home made doughnuts and muffins to breads and biscottis. But there is more then what it seems to it this cozy coffeehouse. For those there at night before the 9 p.m. close one can go from the coffeehouse to the club in the back part of the coffeehouse.

One can enter the club from the coffeehouse or they can enter from the outside of the building. The atmosphere in the club is entirely different from the coffeehouse. You’ll find a much more "underground" feel to the club. The club is split in to three rooms, which are all air conditioned, have seating provided and come with at least one bar. To explore the venue more, one can walk up the long, steep winding staircase to the stage bar. The sound gets blasted out from the Alpha nexo speakers and there are certainly plenty of state of the art laser lights and projectors to keep you amused. Without a doubt, the most interesting place is the main room. It’s round and circular in shape and can hold up to 650 people, taking the clubs total capacity up to 1500. The true dancing action takes place though in a pit, in the center of the room. If one looks up to the front and you’ll see the DJ booth up on a balcony accompanied by a couple of visual screens, measuring 42 square feet in size. The security is firm but fair and there is a non-hassle smoking area outside. The third room is designed as a dungeon feel to it for the once a week joys of “Vinyl Pleasures” on Wednesday nights and “Torture Garden” on Thursday nights and on all other nights the room can be used upon request but only for select clientèle. Behind one of the bars is a glass mirror to those in the club but in reality is a one way window to the club from the other side. Only those of the Fallen Court have access to the room and in a way is a VIP room in a sense. There it has it’s own bar for drinks if they are not wishing to mingle and it is manned by one trustworthy to them.

Santa Monica: (public room)
Jokingly referred to as the "Home of the Homeless," this well-off beach community is indeed home to vast numbers of the unwashed, unwanted and the unhealthy. This dichotomy makes Santa Monica prime real estate for all of the supernatural denizens of the City of Angels. The homeless were prime participants in the riots that followed the earthquake, causing severe damage that has only recently been rebuilt.

In Santa Monica:
-Murphy's Chase: (public room/Garou controlled)
Murphy's Chase is a slice of Irish heaven, a refuge from the mad mad world.

Murphy's Chase is a hellhole full of violent psychopaths who start fires and howl at the moon.

Your view of Murphy's Chase tends to depend on one major factor: are you a member of the Western Concordiat, the Garou Nation and their kinfolk.

While other Fera sometimes come here, they know to tread lightly. Mages and Faeries are even more wary, and only the bravest venture to this place; word is whispered far and wide among them as to who is the law in this place. Even the undead leeches know that to come here is to court death, and the Camarilla has strict orders out to avoid the place, as does Baron Irena and her Anarchs over in Pacific Park.

All soon learn: here there be wolves. To enter is to do so at your own risk, and the wolves are keenly aware when somebody is present who does not fit.

Located in Santa Monica just two blocks inland from Ocean Avenue and the Santa Monica Pier, Murphy's Chase began its existence an authentic Irish pub run by a local Glass Walker and her pack. Though her pack has since scattered, the pub remains in Garou hands, having gained even greater significance for the Garou of Los Angeles after the fall of the Sept of the Hidden Wonder. Flocking to Murphy's Chase to regroup, recuperate, and renew their battle with the Wyrm, Murphy's Chase sees few customers these days who aren't Garou or Kinfolk; the Curse sees to that. Nobody is quite certain who owns the bar any longer, but Frank, the head manager who moved in when the old one, Jim, took off, seems to have things well in hand.

Frank is Glass Walker kinfolk and is present most evenings, running the services at the bar. He is a tall, slightly heavy-set man in his late-40s with a long face, strong jaw, a handful of pock-marked scars on his left cheek, steely gray eyes that always seem to be in a squint, and a sparse head of reddish-brown hair stuck beneath a flat cap. He is gruff to those who do not know him but softens once they get to know him, and known for taking in hard luck cases to work for him. An oft-rotating cast of other Kinfolk, largely Glass Walker, helps him to maintain it, and many of them actually live or crash there in the upper levels.

In March of 2014, the original pub burned down after a firebombing orchestrated by fomori under the control of an angry Wyrm totem trying to goad the Garou within to vengeance against the Spiral back that betrayed it. It re-opened in late August, bigger and sturdier than before.

The front of the building faces west, across a large and usually pretty empty parking lot. It is a large, two-story building made from fitted stone blocks and oak timbers, with a ring of warmly lit old-fashioned wrought-iron lanterns around the lower half on the front and sides. Two large, sturdy, rustic, iron-bound oak doors are set deep into the stone, marking the main entrance.

The near end of the bar is right across from the doors once inside, with the main room opening to the right. The bar runs along the the north wall, with several one-way mirrors between it and the kitchen behind it. There is one large, dingy, plate glass window at the front of the room, filled with neon signs so that it's virtually impossible to see through it unless one is right up against it. Large oak tables occupy the south corners, with booths along the south and west walls and smaller tables scattered across the main floor. The decor is stone and wood, with dim lighting.

Along the east wall there is a fancy new digital juke box that can be controlled via smart phone to bring up music, games, and other diversions. A hallway runs north between the kitchen and the restrooms, broom closet, and stairs; the hallway and kitchen both exit into an alley to the north that is hidden from the street by a gated fence.

Both sets of stairs have doors on them, and the basement has a second, sturdier door at the bottom of the stairs as well. The basement has a small armory hidden behind a second 'broom closet', a large storage area and freight elevator with stairs up to the street level for deliveries, and a big, sound-proofed room that Garou and kin can use for meetings, games, cooling down or working off steam.

The second floor has Frank's apartment, a number of rooms for guests and employees (some are usually empty), a bathroom for the guests, and a fire escape that goes out the back. There are also stairs to the roof where there are is a deck, a grill, a railing around the top, and some tables and umbrellas. A ladder on the east side leads down to the fire escape.

The fare used to be very sparse; in the tradition of a true Irish pub, the focus was on the alcohol, on the beer and liquor, not food. However, a small kitchen as been established and most traditonal 'pub grub' can be found at Murphy's: bowls of pork scratchings, salted crisps, and peanuts are out on the counter, as well as jars of pickled eggs. Other classic offerings include cold dishes like a ploughman's lunch and pickled cockles and mussels and hot food like steak and ale pie, shepherd's pie, fish and chips, pasties, burgers, lasagna, and chilli con carne. More recently, the pub has been getting an influx of fresh, heirloom fruits and vegetables from a group of Glass Walkers in the city.

Once upon a time the pub still had some regular non-supernatural patrons, but that time is past. Now its reputation has grown too fearsome, and the presence of the Curse too pervasive, and the old diehards have all moved elsewhere. Non-locals who think to venture here soon leave, their footsteps hastened by the chill they feel up their spines as the wolves begin to gather.

Here is a Map

-Pacific Park: (public room/Anarch controlled)
Pacific Park is an oceanfront amusement park located in Santa Monica, California. The park (located on the Santa Monica Pier) looks directly out on the Pacific Ocean, in the direction of Catalina Island. There are a total of twelve rides in Pacific Park, including a Ferris wheel that provides a view of the Pacific Ocean and a roller coaster that circles the majority of the park. The park also includes various attractions including a miniature golf course. The whole park has a lurid, carnival atmosphere, and is open 24 / 7, rain or shine.

The Anarchs of Santa Monica call Pacific Park "home;" this is the center of the so-called "Court of Miracles" run by the Baroness Irena. Both Camarilla and Anarchs consider Pacific park a public Elysium.

Whittier: (public area; no room)
In Whittier:
-Victor Park: (public room/Garou controlled)
Victor Park is situated in the Rose Hills, north of Whittier and bounded by Sycamore Park in the west and the Rose Hills Memorial Park to the north. Aside from an overgrown lawn in the southwest portion of the park featuring a weathered smooth commemoration stone, the park is wild and nearly untouched, possibly the last stand of old growth chaparral in the Los Angeles area. It is mostly arid, but vernal pools can be found in the cool crevasses and arroyos.

The Bawn covers the entirety of Victor Park, as well as the Rose Hills Memorial Park, Hellman Wilderness Park, Sycamore Park, and a few nearby residential neighborhoods. It is constrained by the cities of Whittier in the west and Hacienda Heights in the east. The northern and southern borders are roughly defined by the San Gabriel Freeway in the north and Colima Road in the south.

The heart of the caern is a grove of Manzanitas and ancient Engelmann oaks. Once common all along the Pacific coast, Engelmann Oaks have grown rare in the wild due to over-harvesting for timber during the rancho period of the California Territory; that such a large stand has escaped that fate might explain something of why the caern's heart is located here. The steep and rather crumbly sandstone hills that form a bowl around this grove make reaching it a challenge. Within the heart of the caern, a visitor is filled with a sense of triumph or accomplishment.

-The Engelmann Oak Grove: (Garou room)
The Sept of the Renewed Struggle has risen from the ashes of defeat to find a new home here, in a grove of Manzanitas and ancient Engelmann Oaks the likes of which was thought lost since the rancho period of California history. High in the chaparral wilderness of Victor Park this grove has managed to survive, tucked away in a deep bowl surroudned by treacherous sandstone hills. Now it has protectors, a Sept of Garou fallen on hard times, risen anew to make a last desperate stand against the deceptive, glimmering corruption of Los Angeles.

Malibu: (public room/Changeling controlled)
Malibu was originally part of a large land grant owned in the early part of the century by a woman named Mary Rindge. After a lengthy court case to try and hold onto her property in the face of an impending road to the coast, she began to sell off parcels of her land. One of these parcels, a very exclusive beachfront area, became the Malibu Colony or simply "The Colony". The Colony was a place where writers, artists and people in the movie industry fled to escape the pressures of business in Hollywood and Beverly Hills in the 30s and 40s. Though the area no longer holds the same reputation for decedence and excess that it enjoyed in its heyday, the area is still home to many actors and artists, many of whom saw their multimillion-dollar homes damaged or destroyed in the Devil's Night quake. And as the artists and writers gather in the area, naturally the "muses" of those creative individuals will also gather.

In Malibu:
-Malibu Beach: (public room/Changeling controlled)
Malibu Beach is actually a numbert of beaches, made famous throughout the world through film, surfing culture and celebrity residents.

To the west of Malibu Lagoon State Beach lies Malibu Colony. The equally famous Malibu Pier bisects Surfrider Beach, which takes up the 23000 block of Pacific Coast Highway. Farther east along the same stretch is Carbon Beach, also known as Billionaire's Beach, where many of the rich and famous keep second homes. Carbon Beach is home to both Annabel's Cafe and the Windsail Restaurant, popular fae hangouts, as well as PierView Plaza, home to several changeling-run stores. In fact, a number of fae holds or hangouts can be found on the beaches of Malibu.

Surfrider Beach's vast fame makes it a lucrative location for Changelings; many a surfer's dreams draw them to this beach, and many a fae ride the waves with them, partaking in both Glamour and glory. Parties and festivals are common on Surfrider Beach and in the neighboring area as well, and though the beaches are officially open seven days a week from 8 am to Sunset, permits can be gained for events after hours and there is a wide expanse of shore easily available to beachcombers after dark, not to mention the numerous restaurants, clubs, and stores nearby.

-Annabel's Cafe: (public room/Changeling controlled)
Nestled along Carbon Beach, and a stone's throw from the famous Surfrider Beach and Malibu Pier, Annabel's Cafe, commonly known simply as Annabel's, is a cafe in the more traditional, Old World sense. Not so much a coffee house, it operates more like a diner, providing light snacks and meals, coffee, soda, malts and shakes of various sorts and even a moderate selection of alcohol. The smell of fresh baked pastries and other delicacies come wafting from the kitchen, often greeting customers on the steps of the outdoor patio long before they actually reach the door to enter.

Annabel's is nestled between two blocks of high-rent beachfront apartments. One might wonder how a place like Annabel's even exists here, yet nobody does wonder. Like most buildings on this part of the beach, a large portion of it rests on pylons and supports to lift it off up the beach on the end toward the water. Viewed from above with the north at the top, it is shaped like an upside-down L, with the entire horiztonal part being two stories and the vertical arm only one. The outside is weathered white wood, and white wooden stairs lead up off the beach to an open, raised patio is tucked into the angle of the building with several umbrella-shaded tables; this is where many of those who don't fit in inside but want to partake of the cafe's offerings settle. A balcony overlooks the patio, running the length of the second story.

Beyond, beneath the shadow of the balcony, are two large plate-glass windows to either side of the enormous 'front' door. Painted onto one window in faded gold and red Old English lettering is "Annabel's Cafe." Below it reads "Established in 1849," leading many to speculate that the establishment must have originally resided elsewhere.

There are two entrances on the south side, but only one is normally reachable; the other, at the top of the long end of the L, exits onto a porch area that curls around to the left. There are presently no stairs going up to the porch, so only the more athletic and tall tend to use it. The other, mentioned above, is the main entrance for all customers; a third door on the north side, toward the eastern corner, is for kitchen use only. There is no public entrance on the highway side, though there is a small, walled-in parking lot. Many just park in the much larger lots elsewhere along the stretch and walk over. The situation of the doors and lack of parking is very purposely designed to keep random tourists from wandering in; while Annabel's is a public cafe, it prefers to cater to its more selective clientele.

Inside, the cafe is much more inviting. The floors are dark, polished wood, as is much of the furniture. The chairs are sturdy wood with seats upholstered a deep green and the tables, while made of the same dark wood, have their legs carved into elaborate patterns. The walls are paneled in a deep cherry color with mirrors, decorated with delicate gold filigree recessed into the walls alongside the booths against the walls. Carefully carved columns rest against the wall between each of the mirrors, carrying the same filigree pattern of the mirrors into the wood. Lighting is provided with light fixtures designed to look like old-fashioned gaslights and the red wood of the walls and mirrors help to spread the warm light around the room to keep it well lit and comforting.

A long counter resides in the upper right corner, opposite the patio door. The counter doubles as both a display for various pastries and other baked goods at one end, and as a bartop at the other end. The bar portion has sturdy stools positioned around it to provide extra seating. To the far left of the bar, in the opposite corner, a semi-circular stage is set into the wall to provide for the occasional live performance from either a planned event or a brave patron. Finally, on a wall directly next to the entrance is a bulletin board that boasts notices both handwritten and computer-designed, both real and chimerical.

To the enchanted gaze, the tone of the cafe seems to heighten. Chimerically, the lighting is provided by actual gaslight fixtures, with real fire sending warm flickering light dancing across the mirrors and other reflective surfaces in the building. The flickering nature of the light tends to create a bit more shadows in the corners of the room, but they always seem to be kept at bay by the warm glow. There are always people there in the cafe, as the mirrors seem to hold an extension of the cafe within them, with smiling, happy patrons always enjoying the food and drink on the other side of the glass. It's almost as if the mirrors quite literally reflect the best of times to be had there.

To the fae, Annabel's is a welcoming home, a shelter against the darkness the world has to offer. A place where you can always find a friendly face when you need one.

At the back are two doorways both marked STAFF ONLY. The one behind the counter boasts a swinging door that one expects leads to the kitchen. The other, to the left of the counter, leads to a small corridor lined with doors.

Among those rooms found down this corridor are three small but serviceable bedrooms, a slightly larger room that's been politely left untouched since Dooley left the city, a padded practice room for those who need a safe space in which to practice their cantrips, a storage room where the rath exists, and what appears to most to be the balefire room, where the creative spark of the small freehold thrives.

Several more of these doors open onto walls, and are actually trods that can only be accessed during certain times of the year or by special methods. One of them, and not always the same one, leads down a set of rickety-seeming steps into the heart of the Freehold. It spirals down into what appears to be a small series of cellars and storage chambers; nevermind that the building is built on a beach and there is no basement. In the center of these cellars is the true source of the balefire above, a column of verdant green flame which rises up from a pit and extends through a hole in the roof that leads to the balefire room above. Torchlight illuminates the main hall, with smaller, shaded lanterns near sitting areas which are provided by small collections of antique armchairs, couches and tables. Occasional commoner meetings occur here, but the chamber's usually only used by the freehold's caretakers when need be.

There are many vaulting arches and varying numbers of tunnels leading away from the central area. Some of these tunnels seem to be dead ends... and some do not. Sometimes the tunnels open into cellar storage rooms or other lost apparently lost chambers that seem to hold exactly what someone might be looking for, whether it be a bed to sleep in, a fine bottle of wine or a new suit of clothes for an upcoming event. These rooms only appear to the truly needy, not just the greedy. The proprietors of the cafe have noted a tendency to find secret larders stuffed with ingredients and delicacies just when they think themselves out of stock.

Occasionally, a glimpse of the former freehold is had, in a mirror or the reflection of a glass or the corner of one's eye. A handful have walked through a door and found themselves in a room that looks the way it did when the Sluagh Marseili owned the place, but upon leaving, or trying to summon others to see, find it reverted to normal. These occurrences seem to be most common around dusk and certain those holidays Sluagh hold most dear, such as Samhain.

The freehold's presence in the Near Dreaming is small and unassuming, the major feature truly being the hidden cellars below, which naturally don't stand out to those merely wandering the beach. Annabel's is a freehold; fae miens that might have been hidden become suddenly apparent and Inanimae husks drop away to reveal their true forms. In the upstairs areas, only enchanted eyes can see this, but head down into the spaces below or the balefire room and all can see.

Freehold Name: Annabel's Cafe
Location: Annabel's Cafe, Carbon Beach, Malibu
Level: 3
Affinities: Eccentrics (Punks, Goths, Gamers, etc.), Moderate Actor, Makes misfits and outsiders feel more at home, 3
Nooks and crannies, Moderate Scene, 4
Sluagh, Weak Fae, 2

-Caer Vaquero (Adamson House): (Changeling room)
Adamson House, also known as Vaquero Hill, is a historic house and gardens in Malibu, California that renowned for its extensive use of decorative ceramic tiles created by the Malibu Potteries. The house was built in 1930 for Rhoda Rindge Adamson and Merritt Huntley Adamson, based on a Mediterranean Revival design by Stiles O. Clements of the architectural firm of Morgan, Walls & Clements. The residence and estate is within the Malibu Lagoon State Beach Park. The Adamson House was added to the National Register of Historic Places in 1977 and designated as a California Historical Landmark in 1985.

The house and grounds share one of the most beautiful beach locations in Southern California. Gorgeous views are afforded the visitor - Malibu Lagoon, Malibu Beach and the Malibu Pier. The wall that separates the property from the outside world runs for more than a thousand feet parallel to Pacific Coast Highway. It is interspersed randomly with Malibu tile and natural stone inserts. Among the many amazing features are its beautiful outdoor tiled pool, equipped with a special filtering and heating system capable of being drained and filled with either salt or freshwater, adjoining bathhouse, extensive gardens, numerous sparkling fountains, teak woodworking, fireplaces in several interior and outdoor patio rooms, hand-painted ceilings, lead-framed bottle glass windows, and "wrought-iron filigrees fitting over the windows like intricate jewelery."

For the fae of Malibu it is much more than a beautiful old landmark; the house, together with the Malibu Lagoon Museum and the grounds around both, form the shimmering white stronghold dubbed Caer Vaquero, home to Count Valdemarus of House Varich and the Court of the County of Crashing Surf.

-PierView Plaza - Pierview Plaza and the Windsail: (Changeling room)
Between the Zonker Harris Public Beach Accessway and a private residence on one side and the Casa Malibu Inn on the Beach on the other are a pair of apparently defunct restaurants, the PierView and the Windsail, walled in by chain link fences. They sit at 22716 and 22706 Pacific Coast Highway, respectively, directly across from the KFC, McDonald's and Club Malibu and abou a mile away from Malibu Pier. To the mortal populace, they are just two more vacant buildings lost to the recent economic downturn which has seen numerous stores stores closing up or leaving Malibu. To the fae, they are something else entirely.

Behind those innocuous fences a wonder has grown, a full-fledged Fairy Market serving Malibu and the surrounding area. Though far from the largest fairy market in the region (the one in Persian Square certainly dwarfs it), it's a decent little destination for the fae of Malibu and neighboring lands, and a number of artisans and crafters make regular visits.

The cornerstones of the market are the Windsail and the PierView. The latter has become an extension of the market which sprawls across the lot of the two establishments, with many of the most stable, exclusive, or savvy vendors having secured stores within in. The former has re-opened as a restaurant once more, serving traditional coastal cuisine with a slight Turkish flair provided by the Eshu head chef, Levant Keskin. Tall, dark, and handsome, he is a roguish-looking Turkish man with a gleaming smile and wild, wispy black hair he tucks under one of his large collection of pageboy flat caps. He lives in the extended lighthouse tower atop the restaurant, which can be seen out at sea by fairy vessels, and which he considers it part of his and his staff's duties to maintain. His staff has proven quite loyal, consisting of his sous-chef Stasys (a terrier Pooka), fish and sauté chefs Simone and Wanda (both Selkies), grill and fry chef Maitland (a Nocker), vegetable and pantry chef Liviu (a gypsy-born Eshu), expediter Eoin (a Boggan), pastry chef and communard Vermelle (Eshu Kinain), maitre d' Evinrude (Satyr kinain), and the largely kinain staff of assistants and waiters. At least two motleys are believed to be made up of staff members, though they tend to keep their exact makeup a secret from outsiders.

No mention of PierView Plaza is complete without noting its eclectic benefactor, a beach-combing Satyr named Lukas. Nobody knows how he has managed to keep the properties from being snapped up and turned into some trendy new club or hotel, nor what magic he uses to hide the market from the world, but all are aware that the easy-going Satyr is responsible for this bounty.

-Bacchanalia: (public room/Changeling controlled)
Here, have a little taste of Olympus. But instead of traveling across the seas, you can simply visit the most popular summer night club in Malibu, Bacchanalia. The unique atmosphere of ancient Greece will make you feel like a guest of the club from your very first steps onto the site of Bacchanalia. The columns, amphora, marble masonry, and ancient Greek statues of the interior of the club will remind you every second that you are in the home of the Gods.

Bacchanalia is a unique and vibrant night club in Malibu, California. Its uniqueness lies in the fact that it is located directly on a privately owned section of the beach. Not only is it beach front but the main club is open air with a large stage for concerts and other forms of entertainment. Bacchanalia easily conveys strength and power of the ancient state, which is reflected in the furniture, decoration items and decor. Pastel range combined with marble - an essential element of style. Such an historical image turned night club in creates a positive atmosphere and aesthetics.

But during the evening hours before the club begins to fill, Bacchanalia is a fine dining experience in the main building. Ancient Grecian decor surrounds you in a warm and inviting atmosphere. The full dining area only is capable of fitting a mere 150 people so make sure you have your reservations. When the dining room closes and the club itself opens, the kitchen is still fully staffed to make sure our late night guests do not leave hungry.

Griffith Park: (public room/Garou controlled)
Griffith Park covers approximately 4,100 acres of scrub and hills at the east end of the Santa Monica Mountains, and is possibly the largest city park in the world. The park is home to the Los Angeles Zoo, the Griffith Park Observatory and Planetarium, the Greek Theater, Travel Town (an outdoor museum of railroad engines and cars) and a huge carousel, as well as recreational facilities, picnic areas, golf courses, horse trails and wilderness areas. Occasionally strange animal sightings are reported in the park's grounds, and some rumors speak about some of the wilder animals getting out of the zoo during the Devil's Night chaos, but nothing has been substantiated.

Arcadia, CA: (public room, Changeling/Hengeyokai controlled, Hsien presence)
County of Mirages

The borders of this land begin in the city of Arcadia, run southwest to San Marino, south to Rosemead, east to South El Monte, northeast to Duarte, west through Monrovia to Sierra Madre, and back south to Arcadia. It is wedged between the Los Angeles counties on the west, the County of the Heart Vale on the east, the San Gabriel Mountains on the north, and the Dead Zone to the south (see below).

The significance of the county harboring a city called Arcadia is not lost on the fae. They put great stock in names, and many ill-fated expeditions to find the real thing have begun here. It cannot help that phantom cities are a frequent sight in the Near Dreaming around the city and occasionally even appear as chimerical mirages in the Autumn World, distant glimpses of impossibly grand realms that some feel must be hints of the true Arcadia.

Countess Regine ap Gwydion is among those who believes that her realm is the gateway to Arcadia. She gladly encourages adventurers to go off seeking it, heedless of the dangers involved or the lack of success. She is as vain as she is beautiful, as arrogant as she is incompetent. So long as her own city of Arcadia remains perfect and her tithes come in, she cares little for what happens elsewhere within the borders of her realm; that is what she has barons for, is it not? The Countess is not an evil woman, but she is very blind to the ways of the world, and very certain of her place above them.

Arcadia is part of a cluster of cities, along with Temple City, Rosemead, Monterey Park, San Marino, and San Gabriel, all in the west San Gabriel Valley, with a rapidly growing Asian population. Asians run from 50 to 65% of the population in these cities. This has resulted in a growing Hsien influence which Countess Regine has seen fit to ignore but has caused strain between them and the Kithain.

Baroness Volna, on the other hand, many will claim IS evil, at least out of earshot. An Unseelie Troll of House Ailil, she rules the Barony of Walnuts. Though this is technically only El Monte and South El Monte, the disappearance of Sidhe lord of the Barony of Setting Sun (Rosemead and Temple City) and Countess Regine's inattention to replacing him has allowed her to effectively double her lands. It is said that many shady deals happen in these two baronies, havens for troublemakers, radicals, and criminals, and Baroness Volna has a hand in them all.

Dougal Boggan Baron Norton finds himself in a precarious position. His small Barony of the Far Horizon is trapped between the ambitious Baroness Volna to the east and chaotic Tierra de la Gente and its commoner militia to the west. Add to this a growing Hsien contigent he isn't certain how to handle and it is easy to pity this frazzled ruler. San Marino, San Gabriel, and the unincorpated zone between them and Arcadia are his realm. There has been talk of splitting the Barony of the Setting Sun, with him getting Temple City and Baroness Volna getting Rosemead. The prospect makes him nervous, especially in the presence of the Troll baroness.

The rail-thin half-Chinese Redcap Baron Cadaverous runs the Barony of City's Shadow with ruthless efficiency. Including Monrovia, Bradbury, and Duarte, it sits squarely in the northeastern corner of the county and frequently experiences mirages similar to those most commonly visible from Arcadia, save that the visions seen from his realm are darker and more ominous. Baron Cadaverous is adept at meeting his tithes and keeping any troubles from reaching the ears of the countess.

Among the Hsien no one court rules here at present, but there are representatives from all of the courts, with the Wu Hsien and Xian Mun again being most numerous.

The presence of the Arcadia Inari Shrine north of Arcadia means that there is a strong Hengeyokai presence in the region as well. Given the historical connections between the Eastern shifters and the Hsien, some are concerned the latter may seek aid from the former in securing better concessions from the Changelings.

NOTE: Though not technically part of the Arcadia room, the Angeles National Forest is JUST north of it, so is easily accessible and adjacent.

In Arcadia:
-Court of the Hidden Shrine: (Hengeyokai room)
Located within the southern hills of the Angeles National Forest, the Arcadia Inari shrine was founded at the turn of the 20th century by Japanese immigrants seeking to worship as they saw fit. In the generations since, it has fallen into disuse and disrepair, but has not been abandoned; only now the Thousands of Myriads are revered by beasts instead of men within the Hengeyokai Court of the Hidden Shrine.

The Court claims a relatively small patch of the national forest as protectorate; the areas west and south of Monrovia peak, north of Wilderness Park and Monrovia & Recreation, and south and east of Mt. Wilson are most frequently patrolled. The area that could properly be called a "bawn" is much smaller, consisting of the temple itself and a roughly oval area consisting of the valley around the temple, which is tucked away east of the East Fork Santa Anita Canyon.

Most of the area is forested, rocky hills, with tall cedars and low-growing manzanita, and lush mossy crevasses and rock pools of rainwater. A small waterfall splashes into a deep pool near the shrine's east side, feeding a stony brook that flows south into the city.

Within the penumbra, the native Wyld and Gaian energies have been transformed by the rites and rituals of the Hengeyokai and their kin, and the influence of Kirin to form a landscape at once surprisingly similar to, and dramatically different from the regular environs of Angeles National Forest. Tall pine trees become towering, and patches of moss become lush carpets of soft green. A constant damp mist wafts through the trees from the larger, more voluminous falls, and the noise and chatter of spirits is muffled by greenery. No matter the weather, the stars always shine brightly in the umbral night.

Nearly any manner of spirit can be found within the area of the Dragon Nest; even human ghosts have made visits. By far the two most common spirits are the kodama, small treelike spirits that tend to their larger brethren, and the Eyes of Inari, agile fox-spirits that watch over the shrine for their patron. Kirin herself is rarely seen, and more often a presence felt. Many lesser spirits of enigmas and secrecy follow suit.

NOTE: Technically, this room is north of Arcadia and actually located in the Angeles National Forest, which also has its own room.

Laguna Beach: (public area; no room)
-Crystal Cove: (public room/Garou controlled)
Crystal Cove is a stretch of coastal cliffs and a beach front cove situated between Pacific Coast Highway and the Pacific Ocean just north of Laguna Beach. The park has 3.2 miles (5 km) of beach and 2,400-acre (10 km2) of undeveloped woodland inland of the coast highway, which is popular for hiking and horseback riding. The offshore waters are designated as an underwater park. Crystal Cove is used by mountain bikers inland and scuba and skin divers underwater. The beach is popular with swimmers and surfers. Visitors can explore tidepools and sandy coves.

What the public doesn't know is that Crystal Cove is also the domain of werewolves; the Caern of the Wandering Heart passes through the park, and the Garou guard the place vigilantly. Firelit moots are held on the summer nights, and in cooler months, the caern's protectors simply enjoy the beauty of their protectorate.

Even so, visitors are welcome in Crystal Cove, provided they do not cause problems; those who spend enough time within the bounds of the park develop a sense of camaraderie for their fellows, and a deep love and respect for the land and sea around them. Some attribute this to the popularity of Crystal Cove for weddings in Orange County. They're partially right...

-Wandering Heart: (Garou room)
One of the oddest caerns on Gaia, the Caern of the Wandering Heart is unique because it does just that - it wanders. The caern's heart migrates seasonally in a loop between Crystal Cove and Laguna state parks, and what's even more unusual is that as it does so, the nature of the caern itself changes, serving as a caern of primal-urge in the winter months within Laguna park, and a caern of Love in the summer months on the beachfront.

The Caern of the Wandering Heart is guarded by the Sept of the Painted Sky, an eclectic (though Children of gaia-dominated) group of Garou who have chosen to avoid the corruptions offered by Los Angeles.

Because of the curious nature of the caern, it's impossible to keep humans totally away from the caern itself; even so, the Garou are ever-vigilant against trespassers with ill intent, as well as hapless humans or spirits who may end up on hte wrong side of the Gauntlet.

Artesia: (public room)
Artesia is one of the Los Angeles County's Gateway Cities, a cluster of cities in the southeast between Los Angeles and Orange County. Right on the border with Orange County, it is notable for being the home of the region's largest Indian, Sri Lankan, and Bangladeshi populations, and its Little India and Little Bangladesh are home to the loose confederation known as the Deep Springs Court. Though there are Bijali scattered through the region, their stronghold is definitely in Artesia, where the Phoenix Amitabh Hangal and the Crane Jaya Bhaduri act as unofficial shepherds to their flock. Both noted scholars and philosophers, they take great delight in debating each other and anybody else who comes into their circle. They see the differences in their dharmic paths as an invigorating source of discourse rather than irreconcilable dogma. With both paths following the ways of the Hun primarily, they take a vested interest in the human community as well, and encourage others to do the same.

Artesia is part of the fae no-man's land known as the Lost County. It began with a day that lives in infamy for the fae of Los Angeles; on April 5th, 1998, a Dauntain arrived in Santa Fe Springs. He walked right into the freehold of Count Dorel of House Fiona. Many of the count's vassals scattered, the sheer Banality of this Dauntain instilling some dread fear in them, but Dorel knew no fear and neither did his knights. What became of them is uncertain, but many attribute their sacrifice to allowing the escape of the bulk of his court. This Dauntain chose to remain in Santa Fe Springs, presumably residing in the defeated count's own freehold somehow. Nobody is quite certain, but the city has become a mecca for other Autumn People: Autumn Fae, Dauntain, and others have flocked here. Efforts to retain these lands have met with disaster; adventuring bands seeking Kithain and Chimera in trouble are treading into one of the most dangerous areas in Concordia for the fae. Much of Norwalk, Downey, Pico Rivera, and Whittier have also been evacuated by most fae. The Kithain of Los Angeles have taken to calling Santa Fe Springs and the four miles or so around the center of the northern portion "the Dead Zone" and avoid it religiously. Most disturbing of all, nobody can seem to remember the name of the county that Count Dorel ruled over, nor find it on any chimerical maps.

The cities of Bellflower, Artesia, Cerritos, and La Mirada to the south have remained unclaimed since the fall of Count Dorel's realm. Like the mountains to the north, many troublesome and outlaw fae have gravitated here; they may be caught between the iron fist of Count Dwll Yreall San ap Gwydion to the south and the Dead Zone to the north, but the toughest, sneakiest, and cleverest can thrive in freedom.

Garden Grove and Westminster: (public room/Kuei-jin controlled)
Located in northwest Orange County, Westminster and neighboring Garden Grove host the largest population of Vietnamese outside of Vietnam or France, and certainly the largest single population in the U.S. A large number of Vietnamese refugees immigrated there during the 1970s, initially in Westminster but soon spilling over into Garden Grove. Westminster's Little Saigon is known as the unofficial capital for overseas Vietnamese, with nearly forty-thousand living there.

With such a sizable population, it is no wonder it is also a major stronghold of the Golden Courts. The Golden Goddess, Shining Eye, rules here from her palatial estate in Garden Grove, the Citadel of the Grand Octopus. A powerful Thrashing Dragon Penangallan, her retinue includes no fewer than eight dhampyr children, all potent in their own right, who watch over her holdings. Though she dwells in Orange County, her influence reaches all the way to the heart of Chinatown, and many Golden Court adherents hold her in great respect. There is also a sizable Korean population in the area that attracts members of the Green Courts.

San Clemente Island: (Mokole/Fera room)
The farthest south of the Channel Islands, San Clemente Island is believed by most to be a barren waste of rock, wind, and arid scrub. And from a human perspective, that's pretty much true. The island has no source of surface water, and most of the soil is too acidic and rocky for crops. Until very recently, the only thing it was good for was hosting a major naval base. However, when a clutch of critically endangered leatherback sea turtles were found to be nesting on the beach, a partially successful suit was brought to close the naval base.

What nobody could have known was that the strings to close the base had been pulled by the kinfolk of the lizard-changers. What was especially unknown was that the sheltered sandy cove, which dropped to a deep kelp forest, would be the site of a brand-new holy place for Gaia and the Mokolé. Now, San Clemente Island is a favored nesting ground of migratory birds. The feral pigs and rats have largely been rendered extinct. The waters overflow with life. It's the perfect place for respite for wandering Mokolé, and with a stable population of kinfolk "rangers" perhaps the clutch will truly grow in time. Already another Mokolé has found his way there, and more are being expected...

San Clemente harbors mysteries yet; archeologists have found traces of human occupation going back some ten thousand years. Later inhabitants appear to have left trade materials from the northern islands and mainland, including caches of Coso obsidian from the California desert. It is uncertain what tribe these ancient inhabitants belonged to, although some speculate it was the Tongva, who colonized Santa Catalina Island. The Chumash, who occupied the northern Channel Islands, may also have held influenced them. There is evidence of battles on both San Clemente and San Nicolas, with dozens of skeletons piled together.

In more recent times, whalers were often active off the coast, but rarely landed. The US Navy acquired the island in 1934, and for a long time it was the navy's only remaining ship-to-shore live firing range. It was the center of the integrated air/land/sea San Clemente Island Range Complex covering 2,620 nm² (8,990 km2). During World War II, the island was used as a training ground for amphibious landing craft. These small to mid-sized ships were crucial to the island hopping that would be required to attack the islands occupied by the Japanese. There was a US Navy rocket-test facility on San Clemente. Some Polaris-program test rockets were launched from San Clemente between 1957 and 1960. The SEALAB III project took place off San Clemente in February 1969.

It still is an active sonar base and has a $21 million simulated embassy for commando training. The US Navy also uses the island as an auxiliary naval airfield, Naval Auxiliary Landing Field San Clemente Island. The main runway 23/05 is used for carrier training by the Navy. Other branches also use this airfield, including the United States Coast Guard. Pilots that use this airfield find it to be one of the most demanding airbases in the US, known for its high winds and dangerous terrain surrounding the runway. The airfield is home to the United States Navy SEALs training facilities located north of the runways.

The efforts to close the base entirely were met with stiff resistance by the navy, and in the end only the most harmful of activities were closed down, namely the firing range and missile testing. The navy itself, though, has commited since to protecting the island's ecosystem, which includes the endangered San Clemente Island loggerhead shrike, San Clemente Island Sage Sparrow, and several rare and unique species of plants. It even undertook an effort to remove the sizable indigenous feral goat population, which has roamed the island for centuries, reducing it from 11,000 to 4,000 with hunting before pressure from the Fund for Animals forced them to remove the rest with nets and helicopters. The San Clemente Goat is a recognized breed of domestic goat. The coves around the island are visited by snorkelers attracted by the abundant sea life, including sea lions, spiny lobsters, hydrocoral and kelp forests.

Cove of the Sea's Bounty
Caern: San Clemente Island
Level: 3
Gauntlet: 4
Type: Plenty
Totem: Turtle
Structure: Maintained by a single Unktehi immigrant and some kinfolk, with recent additions (see above). Regularly hosts Wanderers. Occasional meetings with Rokea or Corax.

West Covina: (public room)
Home to the region's Little Manila, West Covina boasts the largest Filipino population in the Greater Los Angeles area. It's a good 19 miles east of Downtown LA, out in the eastern San Gabriel Valley. It is also the home of a thriving population of Golden Court Kuei-jin, particularly from the Philippines. Devil-Tiger Gustavo Andrada is the king out here, ruling from his restaurant, Taste of Manila. There is also an older historical Filipinotown west of Chinatown in Echo Park.

Glendale: (no room)
Glendale is one of several satellite cities of Los Angeles, located about 8 miles (13 km) north of downtown Los Angeles.

Glendale lies on the southeastern end of the San Fernando Valley, bisected by the Verdugo Mountains, and is a suburb in the Greater Los Angeles Area. The city is bordered to the northwest by the Sun Valley and Tujunga neighborhoods of Los Angeles; to the northeast by La Cañada Flintridge and the unincorporated area of La Crescenta; to the west by Burbank and Griffith Park; to the east by Eagle Rock and Pasadena; to the south by the Atwater Village neighborhood of Los Angeles; and to the southeast by Glassell Park neighborhood of Los Angeles. The Golden State, Ventura, Glendale, and Foothill freeways run through the city.

Glendale has one of the largest communities of Armenian descent in the United States.

Forest Lawn Memorial Park Cemetery contains the remains of many noted celebrities and local residents. Grand Central Airport was the departure point for the first commercial west-to-east transcontinental flight flown by Charles Lindbergh.

-Shining Lotus Cafe: (Public room, Hengeyokai controlled)
A three story red brick building in the heart of Glendale located centrally between the greater hubs of Los Angeles and the Temple, this cafe boasts a mixed menu of imported drinks both alcoholic and non alcoholic, appetizers, meals, and desserts from four of the more prominent Asian cultures to the Hengeyokai: Japanese, Chinese, Korean, and Indian.

The upper floors and back door are restricted access with keypad entry, including in the elevator in the back, all doors and windows have been replaced with heavy duty bullet proof material, and the security system comes from Renraku.

The first floor and main restaurant area boasts a tidy, semi modern bamboo decor cafe with an overlook from second floor. There is both bar and table top seating with a window to see into the kitchen and a hallway off to the side to the restrooms and back.

The balcony area visible upstairs from the first floor has bamboo doors leading second usable offices for meetings. There are two lounge areas decorated in an Arabian and Indian drapery motif, the larger being nearly 1500 square feet with plush couches and cushions and a few tables. There is a small connecting hallway to the offices there and a conference room, all rooms coming with re-programmable keypad entry so she could reset the codes after authorized users will have access to them.

The third floor is a beautiful, more formal but still relaxed atmosphere than the second story that is restricted to court members only and takes has a whopping 7000 usable sq feet open to be decorated in a modern Asian deco feel that was upscale and classy but could be relaxed in as well.

Angeles National Forest: (public room)
The National Forest covers 650,000 square acres in the rugged San Gabriel Mountains, with terrain running the gamut from desert to high mountain ridges and heavily-timbered areas that actually see snow in the winter.

There are more than 80 campgrounds, picnic grounds and five major skiing areas. Naturally, all but the most foolish or the most expert at navigating the wilderness venture into the deep areas of the forest, as rumors of strange events abound within the woods.

To the supernatural, there is much to draw their attention. Gangrel are granted more freedom to roam here in the forest. Many Changeling freeholds dot the landscape around the forest, and the Barony of Mountain High resides in the northeastern portion. Various Nunnehi and strange chimera wander as well. The mysterious ghost town of Falling Springs resides deep in its heart; reputed to be haunted, Changelings especially avoid it. Far to the southeast is Mt. Baldy, highest point in Los Angeles County and home to a ski resort and the self-styled High Royal Principality of the Bald Mountain, a handful of Kithain living in idyllic isolation. And at the edge of the forest in Altadena lies Sunny Banks, a reptile farm and rescue facility that holds a special interest to certain creatures... creatures with long memories.

-Old Baldy: (public room/Gurahl and Changeling controlled)

Mount San Antonio is more commonly known as Old Baldy or Mt. Baldy. At 10,068 feet, it is the highest peak in the San Gabriel Mountains, and the highest point in Los Angeles County. Mount San Antonio's sometimes snow-capped peaks are visible on clear days and dominate the view of the Los Angeles skyline.

Mount San Antonio actually has two peaks: the main peak, with the elevation noted above, and a sub-peak, West Baldy, at 9,988 feet. Nearby are San Antonio Creek and San Antonio Falls. The creek descends through a gorge and forms several waterfalls, the last with a drop of about 75 feet. It is called Baldy because of the absence of trees around the summit, and marks a boundary between San Bernardino County and Los Angeles County.

Mount San Antonio, along with the nearby peak known as Thunder Mountain, is currently home to the family owned and operated ski resort Mount Baldy Ski lifts, the closest resort to Los Angeles. Nearby lies Mt. Baldy Village, a small seasonal community. This village deep in the San Gabriel Mountains has its own fire department, church, visitor's center, and school district with about 88 students.

What makes this tiny town of such interest to the fae is the presence of the Court of the Bald Mountain, a notorious motley that lives on and around the mountain. The Court of the Bald Mountain get a kick out of the mountain's nickname and have a reputation for putting on bizarre and spectacular chimerical displays from it; strange fireworks, messages or pictures written in the snow, jokes flashed in morse code... they even once put on a full replica of the Fantasia "Night on Bald Mountain" piece, the music carrying for miles chimerically. On another legendary occasion the toupee of a famous actor was stolen and an immense effigy of it appeared atop Mt. Baldy, remaining there for a full week during the off-season.

The Court of the Bald Mountain is four local Pooka and a Piskie ski bum. The four Pooka have each adopted faux titles, though none holds actual status. Leadership tends to be split between the youngest and oldest members of the motley. The youngest is a chubby Childling Groundhog Pooka Princess Caitlyn, oft-teased by her peers for her weight and dreamy attitude. She has proven impervious to their slings and arrows, turning any frustration toward pranks. Caitlyn's tricks simple and carefree in nature, but inspire her fellow Pooka to up the level of her antics and their own to make her happy. The eldest is a Grump, brawny St. Bernard Pooka Duke Ben Cask. He considers himself the "official" overseer of the resort and village, and likes to emulate cartoon versions of his animal self, carrying a cask full of emergency supplies in search of those who need his aid. Ben is the most experienced and practical member of the motley, sometimes reining them in when they get out of hand, other times being the key to their schemes with his advanced cantrips and knowledge of the mountains. He has lived on Old Baldy since he was a Childling himself. The other two Pooka are both Wilders in their mid-teens. King Daniel and Queen Persephone are on-again-off-again boyfriend and girlfriend, a strapping young buck and willowy doe respectively. As might be guessed by their chosen titles, each feels that they are in charge, though in practice both are too undisciplined and chaotic to actually lead. They love competing to make Caitlyn smile or earn Ben's approval, and often wind up undermining each other in the process, though more by their grandiose efforts at oneupmanship than any malicious intent.

The last member of the motley is Lely Huang, a Vietnamese-American Piskie and wandering daredevil. Hiking, skiing, or snowboarding, she loves to hit the slopes. She's the only non-resident of the four, moving constantly through the region in search of powder, but in recent years she spends more and more time at Old Baldy, where she's become an accepted member of the motley and helped them in several of their escapades. She occasionally shows up with other fae, particularly other Piskies, and sometimes recruits them as well for whatever scheme the Court is neck deep in. She was the one who brought them that stolen toupee, but the act which earned her a place with them was the rescue of Caitlyn after she'd wandered up the peak on her own in an attempt to prove herself to her fellow Pooka.

Because Old Baldy is so deep into the mountains, it can be rough for visiting fae to reach at times, and there are occasional dangers from the surrounding wilderness. The Court has a rocky relationship with some of those local dangers, including a Nunnehi trickster who goes by the name of Mary Eight-Eyes. Mary has on rare occasion helped the Court, but more often engages them in a strange game of pranks, the rules of which only she and Ben seem to understand. Visitors who get in the middle of this battle invariably wind up drawn in way over their heads.

As of late 2017 a second group has staked out Mt. Baldy; were-bears. Backed by the towering Mountain Guardian park ranger Christie Goldhawk and visited on occasion by the mysterious Grandmother Rose and friendly Ice Stalker Aalux (primarily when snow is on the slopes), the Gurahl have claimed this distant peak as their new stomping grounds. So far they've yet to meet the local fairy 'court.'

Sewer System: (public room)
The Los Angeles sewer system runs primarily beneath the downtown area and into the surrounding suburbs.

Complete with twists and tunnels that are difficult for anyone to navigate, parts of the sewer open up into other underground tunnels of various sorts, some built by the Chinese immigrants as they worked on the growing railroad system, others built by more... mysterious denizens.

No matter where you plan to go in the sewers, if you venture too far into the underworld, hope that you know where you're going. Only natives or those who have made an effort to learn their way around really know how to find their way around in this place.

NOTE: For more information on the sewers, see the following: Sewers of Los Angeles

Beaches of Los Angeles: (public room)
Sunny Southern California is known for its beaches. But there's more to its beaches than just those found in Malibu or Santa Monica. Playa Del Rey for instance. Innumerable other, minor beaches that stretch along the coast. Sun-worshippers and surfers flock to these beaches during the day, and at night lovers walk along them, romantizing about the glorious view. Yet, those more familiar with the secrets of Los Angeles, the beaches are a place between worlds. A place where the monsters of the deep may clash with the horrors that walk on land. It is a limbo between two different horrifying realms. And woe to he who is there when they clash.

Open Ocean: (public room)
Not everything happens on the land of Los Angeles. There is life out in its oceans as well. And there is death. In the depths of the ocean, strange creatures, alien to the surface, dwell in a world that is practically their own.

Here, the Rokea swim freely, policing the ocean and keeping the agents of Qyrl from destroying the purity of the waters.

Here the Merfolk are in a constant struggle with their age-old enemies the Murdhuacha. The great Merfolk city of Atlane sparkles from the Glamour that fills it. Selkies brave enough to venture out to sea play in the waves and cavort among the sea-foam.

Gangrel Mariners hunt along the ocean's floor and salvage what they can from the wreckage of long forgotten ships, while new ships sail across the ocean's surface, under the black flags of their shadowy captains the Lasombra corsairs.

The Society of Ether vies for control with the Void Engineers, each seeking to plumb the unplumbed depths and chart what has yet to be charted. But will the Wonderous Science of the Etherites prevail, or the cold, empty logic of the Engineers?

And for those who can peer to the lands of the dead, those same ships which are plundered on the ocean's floor, still sail to this very day, crewed by the dead and captained by the damned, as great vessels skim the waters of the Shadowlands and on into the storm of the Tempest.

Necropolis of Los Angeles: (Wraith room/Shadowlands ONLY)
The LA Necropolis starts in downtown and radiates out as far west as Santa Monica and as far east as Lincoln Heights. To the south, along northern South Central, it runs up against the Rift, a massive sunken area found only in the Shadow Lands, where the shantytown of Rift City separates it from the rest of South Central. The border to the south is heavily guarded due to the prevalence of Spectres on the far side of the Rift. The entire city looks like the Apocalypse has come and gone several times over due to the recent events of Devil's Night, and the Sixth Great Maelstrom before that. Buildings that have stood for centuries in the Shadow Lands lie in crumbled heaps in certain streets and many of the paved streets are in disrepair. The citizens of the city move about their "lives" as always but a very palpable fear grips the Necropolis.

The Dreaming: (Changeling room/Dreaming ONLY)
Here there be dragons, and everything else imagineable. Welcome to the infinite realm of the Dreaming, where all of of your dreams, and nightmares, await you.

The Penumbra: (public room/Penumbra ONLY)
The Mirrorlands. The Yang realms. The Umbra. Whatever you call it, this is the dark, warped shadow of Los Angeles, reachable only by a few; shifters, mages, and strange demons from across the sea.

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"Christeos drilpa moz dlugar de priazi ds aai ge."

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